$100,000 Flash Game Experiment - part 3
This is part 3 of one mans $100,000 flash games monetization experiment. Here are parts I and II.
Trying out the Game Jacket
If you have read my previous post you know I made a little flash game and sold it to applecartgames.com and agreed on a deal which says game has to stay exclusively on sponsors portal for one week. Well, one week came full couple of days just before Christmas Eve, and I was eager to post my game to free portals and try out GameJacket.
GameJacket API is quite straightforward to implement. You just import and instance GameJacketSDK class and add couple of event listeners, one which is dispatches when security check is passed (and your game is supposed to run) and when it is failed. Piece of cake. Then you upload it to GameJacket MyZone, type in the game information and wait for approval (which in my case took 24+ hours, but you can get your game approved a lot faster if you harrass them with an e-mail ;)).
When your game is approved you can download a little .swf ( 10kb size! ) which contains a loader which then loads your game from GameJacket servers and displays advertisement which is then supposed to bring you money.
System seems to work OK, even though I had some problems with their pre-loader (it fucked up the game, just displayed an empty game screen), so I just left it disabled. Oh, and sometimes the game didn’t seem to work at all when it was re-scaled to something other than native width/height.
Portal submission HELL
In order to make any money with GameJacket (or any in-game advertisement system), you need to get your game OUT THERE, to the people. That’s where flash game portals come in play, since most of them accept submissions from game developers/people. They get the content, you get the viewers/players. Simple.
Except there is a gazillion portals out there, and I had no idea which ones are worth submitting besides Newgrounds and a few other big ones. So I just bravely grabbed a game submission list from GameJacket forum and began submitting.
First one on the list was Newgrounds. A big scary portal we all are familiar with, and it’s one of those annoying types which require registration before you can submit anything. So I created an account, submitted my game, and after a relatively short approval period I started to receive game plays, wohoo!
After 10 minutes I had received a private message saying: “Nice work stealing that reindeer game off from applecartgames” and a one review saying “Looks like a stupid game“. Reindeer Rattle got average score 1.61 / 5. Geez, hehe. You can view my shameful NG page here.
Not very encouraging, but I didn’t mind and decided to continue anyway. After submitting the game to 5 or 6 more portals I was already quite tired and pissed off with this submission bullshit. Just when you have finished typing all the info and hit the ’submit’ button, the site doesn’t work, or one third of sites require registration and you have to click e-mail links and shit. There must be a better way to do this. And then I got a brilliant idea.
Outsourcing the dirty work ( a.k.a cheap Indian labour )
Scriptlance is a site for freelancer programmers/writers/artists etc and contractors to find projects and cheap labour and such (you know, RentACoder.com -clone). Most work in there seems to be way underpriced, and people regularly post data entry and article writing jobs, so I thought I’d hire someone to submit my game to GameJackets game submission portal list (contains 350+ portals) and take out all dead portals from the list.
It took less than five hours to find a person willing to do this. Guy from India agreed to do everything I asked for $16 (I hired someone before him for $10, but he canceled the project two hours after accepting it and said he will quit doing freelancing work at all ).
I was very well aware that I probably wouldn’t make anywhere close to $16 from GameJacket with this game, but this is an experiment, so why not to experiment outsourcing too :-)
Four days later he was done with the job and sent me a refreshed portal list, which I have uploaded here. I did some random tests on the list, and GameJacket Top Hosts -list showed a lot new portals, so I don’t believe he cheated too much anyway.
So, how much I made out of this? See yourself:
From December ~20 2008 to 27th January 2009, so far GJ has made me 59 cents. It’s quite ridiculous really. The game sucks yes, and most submissions were done way past Christmas, but still, 59 cents and ~1100 impressions?!? How is that even possible? Did I miss some vital portals from the list where to submit or what?
New games, new ideas
Unfortunately, I’ve been very busy after Christmas, but I am working on two new flash games. First one is puzzle/typing game mix which I’ve developed to prototype stage, and second one is physics game done with box2d library. Typing game would probably make a nice Facebook App, and I’ve read some rather impressive numbers (which most likely are inaccurate and exaggerated) about social media games/apps, so I might try to capitalize on those too.
I have teamed up with a couple of skilled graphic artists, so taking a contract work would be an option too, and most likely most profitable one. That would be a step towards more formal business then, and would require creating a portfolio before anyone would even consider hiring us.
I’d like to hear more feedback from you, reader, about this article serie and also any sort of ideas concerning flash games/money making/contract work, anything I could try. I guarantee even silliest and craziest ideas are considered seriously ;-)
Thank you and stay tuned for part 4 !
Appendix
Flash game portal submission list ( a raw copy, i will upload sorted one later )




January 27th, 2009 at 2:22 pm
Dude, I just love this series. Especially someone accusing you of ripping off your own game, heh.
I think one fast route to success is to be on the lookout and immediately capitalize on major newsworthy events. Like when that Iraqi journalist threw his shoes at President Bush, there was a flash game up in no time, and the authors probably made a huge influx of traffic and money. But, of course, those are very hard to predict or to anticipate in order to prepare beforehand. Unless you set everything up beforehand and then go throw the shoe yourself!
Dunno… but if exposure = players = money, then absolute weirdness might be a big seller too. Super-weird things on the Internet tend to somehow become Internet memes, and the good thing with those things is that they simply market themselves, as if they were self-replicating.
January 27th, 2009 at 4:23 pm
Outsourcing the portal submission process is a brilliant idea!
January 28th, 2009 at 5:18 am
@slinky: Good point, but in the case of the shoe thrower I think there was not one game but dozens of games on that subject.
January 28th, 2009 at 11:32 am
Well, for publishing your games, http://www.flashgamedistribution.com should be in beta right now.
I’m thinking you might make even more money making your own flash game website, and then make some game having 20 levels or so, and then only make 10 of them playable on the regular sites. (just like http://armorgames.com/play/2967/flea) These games sometimes even gets non-exclusive sponserships.
Well this is just some suggestions, I’m actually on the “learning action script” level. Very excited to see part 5 of the avoider tut from MJW :D
January 28th, 2009 at 11:44 am
Nice post, it’s pretty clear that the distribution experience for Flash game developers is, at the end of the day, still a lot of hard work! I’ll be looking forward to your next post.
MochiAds provides an advertising and distribution program for Flash games. On the distribution front, there’s a couple articles on MochiLand that might give you some ideas too :)
http://mochiland.com/articles/45-sites-to-submit-your-flash-games
http://mochiland.com/articles/marketing-flash-games-the-other-half-of-the-battle
http://mochiland.com/articles/promoting-your-game-lessons-learned
January 29th, 2009 at 5:12 am
Snurre: yeah, i’ve signed up to flashgamedistribution.com beta long time ago, but haven’t received any information ever since… it would be a great service if it works well.
January 29th, 2009 at 5:16 am
Ada: Thanks for your comment. I wonder how effectively MochiAds distributes it’s games, because GameJacket is supposed to have a distribution program as well, but games don’t seem to be spreading anywhere, or maybe they just pick best games from the top. I will probably experiment with MochiAds in the future, and the reason i went for GameJacket is their fixed $0.50 eCPM rate. I’d be curious to hear MochiAds arguments why would me/anyone choose MochiAds over GameJacket/any other ingame advertising network.
January 30th, 2009 at 10:38 pm
hey, i’m loving this series. great experiment and you’re going through it with the right frame of mind to just see what you can do and explore all options before worrying about maximizing profits.
is there anyway we can get an rss feed for just this category? nothing against your other content, i just like THIS content the best.
February 1st, 2009 at 4:55 am
thislooksfamiliar: heya, thanks for your comment. rss feed for ‘game development’ category is http://www.apmid.org/?feed=rss&cat=183
February 1st, 2009 at 3:57 pm
bookmarked!
February 2nd, 2009 at 3:46 am
Nice article, I have been working on learning actionscript myself so that I could try my hand at selling some games. I have a notepad with about 10,000 game ideas I have came up with over the last 10 years lol, time to put it to use :)
March 1st, 2009 at 3:01 pm
aaah, is there an update to this?
May 2nd, 2009 at 7:20 am
I believe you have outsourced the submission work in hurry. In India you might cheaper labor but it takes some time and lots or research on internet.
May 26th, 2009 at 1:51 am
Yeah this series is pretty cool - it’s good to hear that you didn’t make anything. Not that that’s good news, but it’s better than hearing about some jacka#$ that says he made $10,000 in two days - thanks for sharing your experiment
June 29th, 2009 at 9:10 am
Great post, an interesting experience, do continue to experiment and share with us.
We wait for the next series!
July 28th, 2009 at 6:44 am
It is very interesting. I like flash games very much.It gives new ideas about the flash games.
December 22nd, 2009 at 1:11 pm
Marvellous article you have created here! The world wide web is full of horrid authorship and I was taken hold of by your lucidity. Your closings are dead-on and I will forthwith subscribe to your rss feed to stay up to date with your up approaching postings. Yes! I admit it, your authorship style is unbelievable and i will now work harder on improving mine.
February 11th, 2010 at 11:51 pm
Thanks! thanks for putting in the time to do the dirty work and then sharing! Nice one. Looking forward to part 4, hopefully it will be a success story.